About This Game [Xbox Controller Required - HTC Vive or Oculus Rift Required]The ultimate virtual reality puzzler! A casual puzzle game for all generations. Bloxyz players ranging from small kids to grandmothers/dads are all captivated by its friendly, intuitive and recognizable gameplay and ever more challenging levels. This is a VR game where your entire family will want to take part in!Bloxyz is a relaxing seated VR game, Zen and casual. You'll surely recognize the game mechanics in seconds, which does not mean it doesn't get challenging![UPDATE: use the directional pad to regulate your height] 6d5b4406ea Title: bloxyzGenre: Casual, IndieDeveloper:SvutionPublisher:SvutionRelease Date: 19 May, 2016 Bloxyz Download] [full Version] Just what I needed, another puzzle game for a Vive! One based on Tetris concepts as well. At a decent price too. Sounds great?Problem is: there's no way to reset your seating position. Doing it in the SteamVR dashboard seems to have no effect. So unless I want to go and sit on the floor and face the direction the game wants me to, I'm stuck playing the game at some weird 45 degree angle.Secondly, unless I'm missing something: there's no way to zoom in. Sure I could walk up to it and get closer, but this is advertised as a seated game. I should be able to do this without having to move my physical position. Right now I'm stuck staring at a fairly tiny play area. It should give me the option to use the majority of my FOV.The gameplay is sound. It's simple and relaxing if you like this sort of thing. I could definitely see myself racking up lots of time playing if the interface weren't so awkward.Right now I can't recommend it. Though it has only just been released. If these (in my opinion basic) features are added, I'd definitely recommend it.. The Good:* Great gameplay for such a simple game.Instead of rushing down the blocks you get more advanced levels to solve.It's a very fitting game for VR as you can very easily see where the block's will fall down.* Perfect for those with motion sickness issues!Or a great game to play while having motion sickness in order to rest without letting go of the Virtual World.The Bad:* You can't move the player closer or further from the blocks. VERY annoying and a deal breaker for me. If you are to close you can't really see the block falling down while looking where to put it. My room is small and I can't really move the chair away far enough to get a decent view. As the developer added functionality to move the height I believe this issue will be fixed very soon. * Extreme lag issues in the main menu.Lag is probably around 1 frames a second at times. Then all of the sudden it works perfectly. Maybe it's the fog that creates this.* The price of 6,99\u20ac is to high for such an unpolished and not very beautiful game. It feels more like a 1 dollar mobile game. The graphics is doing it's job for the gameplay perfectly however, so it's not a dealbreaker.Conclusion:It's a game with great gameplay with issues that can be a dealbreaker for some. With some updates it's a pure gem. Keep it on your wishlist for now.. I bought this because I'm a bit of a Tetris nut. (I own all 4 Tetris board games.) So if Tetris isn't your thing, you should probably move along. That said, I found this to be a surprisingly fun variant!Now, 3D Tetris isn't anything new. I've played a lot of 3D tetris variants, written blog posts about them, even. But most of them follow the same pattern: endless pieces, score based, usually in a cube-like "well" of some kind. (One of the first 3D Tetris game swas called Welltris.) This game does a few things differently. For one thing, the shape of the landing area is different for each level. For another, level progression is not based on score, and the speed of the falling blocks doesn't seem to increase over time. Each level is some number of pieces long, (possibly 100 pieces each, I'm not sure). I haven't played enough to know whether the order of pieces is randomized, but I think it is, because in later levels there is "garbage" on the board when you start, and after getting a simply abysmal score once, I re-played a level and was surprised to discover that the garbage placement seemed different.Incidentally, the way the score works is also interesting. When you completely fill any level of the gameboard with blocks, they will be swept off the board, falling to the floor below. If you ever "miss" the floor of the gameboard with a block (or even part of a block) the piece will fall below, but turn black (indicating that it will count against you at the end of the level). When all the pieces run out, any blocks remaining above the first level on the gameboard also turn black. Your score then seems to be based on the % of the blocks that you have that are are either black or white.If you like the spacial reasoning that Tetris and Tetris-like games usually require, you'll probably also like this game. The graphics are nothing special, but they work fine, and if I had any major complaint, it would be that I had to plug my Xbox controller in to play this game. (Since I have a Vive, I'd much rather use my Vive controllers, which might take some creativity on the part of the devs, but I have confidence they could figure out something that doesn't seem terrible.One more thing: One of my favorite things about this variant is the way the blocks rotate. They did a great job of essentially always staying in the middle of the column while rotating, so by the time the block nears the bottom (and exact x and z coordinates are important), I almost always know where the piece will land. This took a few levels for me to realize, but it's a nice touch.. I really enjoyed this Tetris in VR! It's easy going but stays interesting. Whereas in the classic Tetris the game goes faster as the levels go up, in this VR version it's the complexity that increases. Is it the killer VR app? No, it isn't, but it doesn't pretend to be either. How I wish this had been my introduction to VR instead of that horrible roller coaster.... It certainly looks alright, graphically. I don't think it will hold up amongst all the current, and future VR Teetris clones. That's how you pronounce it. Tee-trus. The main issue is, it's a gamepad only affair, and not roomscale, although you can zoom in and rotate and that, and get close to the blocks as though it were. Also, it has a strange name. https:\/\/www.youtube.com\/watch?v=PbB9Vt6dmec
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